Jacob Sansbury describes how the Spawn game team lets agents change live code and ship to production every hour. About 60 per cent of work starts from a production error, bug report, odd log entry or feature request. The team treats an hour without a ship as a top severity incident, can roll back a broken change in 30 seconds, and breaks things on purpose to test recovery paths. This is one team's self-reported account, but it gives a concrete picture of agent ownership of incidents and small releases.
